First-person procedural dungeon

Forge the maze.
Survive the descent.

Eleven biome identities, seeded campaigns, four stones, one exit—and a map Forge that lets you read the trap before you enter it.

First-person Frost dungeon run
FIELD CAPTURE / FROSTWEBGL2

One run, four decisions

The dungeon is a route, not a backdrop.

  1. 01SEED

    Start a reproducible campaign or choose a fresh descent.

  2. 02FORGE

    Inspect the generated topology before the first door opens.

  3. 03DESCEND

    Collect four stones across a hostile biome identity.

  4. 04ESCAPE

    Reach the portal and leave the run in the Hall.

Field notes

Built for the path you actually take.

Keyboard, mouse, and touch share the same rules. Local saves keep the run private. The public renderer remains WebGL2 while WebGPU stays an explicit opt-in until its parity gates close.

Read the renderer boundary →
Player profile and Hall of Escapes
WELCOME / HALL
Procedural dungeon in the Forge
FORGE / MAP
Pause menu and run ledger
PAUSE / LEDGER