Dungeon Escape
Seeded campaigns, a visual map Forge, and explicit renderer paths.
Independent software maker · Buenos Aires
I build local-first studios, Windows tools, browser workbenches, and agent skills. The common thread is simple: make the complex inspectable, direct, and useful.
Selected work · 01–06
Seeded campaigns, a visual map Forge, and explicit renderer paths.
A local-first image workspace with Codex as the main orchestrator.
One Windows dashboard for AI coding-tool quotas, spend, and reset cycles.
A live DWM control room for windows, rules, layouts, and workspaces.
Palettes, OKLCH scales, contrast, mixing, gradients, and export.
Private client-side image splitting, auto-crop, chroma key, and pixel snapping.
Agent skills