Independent software maker · Buenos Aires

I give difficult creative work a visible surface.

I build local-first studios, Windows tools, browser workbenches, and agent skills. The common thread is simple: make the complex inspectable, direct, and useful.

Selected work · 01–06

Tools with a real job to do.

01

Dungeon Escape

Seeded campaigns, a visual map Forge, and explicit renderer paths.

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02

Codex Studio

A local-first image workspace with Codex as the main orchestrator.

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03

TokenUsage

One Windows dashboard for AI coding-tool quotas, spend, and reset cycles.

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04

Panopticon

A live DWM control room for windows, rules, layouts, and workspaces.

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05

Color Studio

Palettes, OKLCH scales, contrast, mixing, gradients, and export.

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06

Grid Splitter

Private client-side image splitting, auto-crop, chroma key, and pixel snapping.

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Agent skills

Workflows that insist on evidence.