Agent Skills / design direction / visual QA

Attack the interface. Never its author.

Build a direction worth defending, or expose the exact structural cause behind a weak one. Every major cut needs evidence, user damage, a cause, and a better move.

The diagnosis rail

No praise sandwich. No ornamental roast.

  1. 01Evidence

    Show the visible symptom at a readable scale.

  2. 02User damage

    Name the task, decision, or confidence it harms.

  3. 03Structural cause

    Trace the symptom to hierarchy, layout, system, or source.

  4. 04Exact fix

    Make the next artifact move unavoidable.

The contract

Distinctive is not decorative.

01

Choose an argument

Kill the obvious category reflex and its fashionable replacement before styling.

02

Build the real surface

Use real content, verified assets, relevant states, and the existing product mechanisms.

03

Inspect what rendered

Capture, judge, correct, and recapture across the costly state and narrow pressure.

Executable evidence

Static leads. Runtime facts. Honest limits.

The harness records detector leads, screenshots, console and network signals, viewport pressure, contrast, scroll ownership, motion, and proof gaps. Capture alone never becomes a visual verdict.

Codex skill

Give your design workflow teeth.

npx skills add gvastethecreator/ruthless-designer-skill