SpriteBoy Studio

A local sprite workbench

Cut frames.
Build motion.

Move one spritesheet through slicing, composition, collision data, and export without leaving the project.

Eight-frame forest scout running spritesheet used by the browser quality journey
Forest scout4 × 2 source fixture

One project graph

A complete asset route.

  1. 01SliceDetect, crop, clean, and stage source frames.
  2. 02ComposeArrange regions and assets on a durable canvas.
  3. 03AnimateSequence frames and inspect timing in context.
  4. 04ExportProduce PNG, ZIP, GIF, and engine-ready data.

Browser evidence

Rendered pixels, not a mockup.

The production browser journey imports the committed sheet, stages eight frames, sends a region into Compose, survives reload, and verifies non-empty canvas output.

Open full-resolution Slice proof ↗
SpriteBoy Slice workspace with the forest scout sheet and eight staged results
ComposeRegion rendered on canvas CollisionHitbox authoring surface ExportEight committed outputs

Local project data. Real browser gates. English interface.

Sponsor maintenance ↗